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Maya脚本:属性通道颜色区分脚本

Maya脚本:属性通道颜色区分脚本

插件/Maya  From 真的脑壳疼 In 2019-9-17

简介

rjChannelBoxPlus将在其属性上添加搜索功能,它将为用户定义的属性着色,使它们更容易区分。使用阈值参数,您可以确定何时在颜色之间切换,阈值越高,2个属性必须匹配以保持相同颜色越多,可以在userSetup.py中调整此值。

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Maya脚本:网状信息

Maya脚本:网状信息

插件/Maya  From 真的脑壳疼 In 2019-9-17

简介

该插件将注册节点和命令。使用该命令可以查询网格的体积,并且通过节点,您不仅可以查询体积,还可以查询所有面的表面积

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Maya脚本:重新定位混合形状

Maya脚本:重新定位混合形状

插件/Maya  From 真的脑壳疼 In 2019-9-17

简介

在具有相同拓扑的网格之间重新定位混合形状。

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Maya脚本:重新排序属性

Maya脚本:重新排序属性

插件/Maya  From 真的脑壳疼 In 2019-9-17

简介

在Maya中重新排序属性。

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面部模型

面部模型

模型/角色/绑定  From mzy In 2019-9-17

简介

为了您的方便,该模型有2种不同的格式.ma和.ztl,它们都带有拓扑标志,正如它们在我的教程末尾所显示的那样。这些文件兼容Autodesk 2018年,PixologyZBrush 4R8和最近。

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RUNIC Flachion 游戏准备武器模型

RUNIC Flachion 游戏准备武器模型

模型/场景/配件  From mzy In 2019-9-17

简介

Technical information: 1 object - 1050 triangles 2048x2048 texture maps Scaled to real world proportions

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LOTR 启发 武器装备

LOTR 启发 武器装备

模型/场景/配件  From mzy In 2019-9-17

简介

技术信息:1对象-1800三角形2048x2048纹理映射,缩放到真实世界比例Sketchfab链接,在此文件中可以找到:NazGulGreatsword.fbx NazGulGreatsword.obj Spec/Gless纹理映射粗/金属纹理映射DirectX法线映射

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符文flachion青铜版本 游戏装备武器模型

符文flachion青铜版本 游戏装备武器模型

模型/场景/配件  From mzy In 2019-9-17

简介

武器模型

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板条箱和桶

板条箱和桶

模型/场景/配件  From mzy In 2019-9-17

简介

所有纹理都是2k分辨率 - 纹理包括:反照率(漫反射),普通,光泽,高光。 所有资产文件都是FBX。 包含的资产: 4 - 板条箱 1 - 桶 1 - 炮兵轮 1 - Flimsy Can(美国煤气罐) 1 - 气罐(德国风格) 1 - 燃料桶(3种纹理变化:黑油,绿色,红色危险) 1 - 调色板

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Archon

Archon

模型/3D打印  From LiaoYuehHsu In 2019-9-17

简介

作者:duncanlouca

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Chryssalid

Chryssalid

模型/3D打印  From LiaoYuehHsu In 2019-9-17

简介

作者:duncanlouca

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Mute Pose 1

Mute Pose 1

模型/3D打印  From LiaoYuehHsu In 2019-9-17

简介

作者:duncanlouca

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Mute Pose 2

Mute Pose 2

模型/3D打印  From LiaoYuehHsu In 2019-9-17

简介

作者:duncanlouca

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Mute Pose 3

Mute Pose 3

模型/3D打印  From LiaoYuehHsu In 2019-9-17

简介

作者:duncanlouca

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Houdini Procedural Barrel

Houdini Procedural Barrel

模型/场景/配件  From Asuna In 2019-9-17

简介

该HDA允许用户在几秒钟内更改一些参数并生成不同的桶。 如果用户需要,它还会自动生成UV

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Quake Vehicle

Quake Vehicle

模型/场景/配件  From Asuna In 2019-9-17

简介

搅拌器文件和我做了一段时间的车辆烘烤。 完成highpoly,lowpoly和阻塞。 可以用于渲染,练习lowpoly建模或uv映射,或者只是为了研究素材做了什么。

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Enforcer

Enforcer

模型/场景/配件  From Asuna In 2019-9-17

简介

Blender文件包含完整的模型,highpoly,lowpoly,纹理和烘焙。 用于渲染渲染,练习lowpoly建模或uv映射。

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Dropship

Dropship

模型/场景/配件  From Asuna In 2019-9-17

简介

为模型和纹理的比赛准备的材料。 使用eevee渲染器的Blender 2.8场景文件

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Last Of Us Inspired Environment

Last Of Us Inspired Environment

模型/场景/配件  From Asuna In 2019-9-17

简介

完整场景使用eevee渲染引擎移植到混合器2.8 。 许多不同的模型,纹理和材料。 适用于照明 / 构图练习或重复使用模型 / 纹理

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zbrush 4R8:人体解剖学研究:ZTL + OBJ

zbrush 4R8:人体解剖学研究:ZTL + OBJ

模型/角色/绑定  From huxiaoqian In 2019-9-16

简介

它只能在最新版本的zbrush 4R8中打开。同时也按要求提供了obj,它们很密集,并且没有像ztl这样的细分。 它由posed和A pose版本组成

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Zbrush 嘴唇细节笔刷 Alpha Pack LITE

Zbrush 嘴唇细节笔刷 Alpha Pack LITE

素材/笔刷  From huxiaoqian In 2019-9-16

简介

用手雕刻细致的嘴唇既困难又耗时。所以这是一包专门用于细节嘴唇的alphas! 此版本包含: 1组唇部alphas(上部和下部) Blender和zBrush的工作流程指南 关于如何制作自己的alphas的教程 嘴唇和参考图像的基本3D模型 文件格式:32位EXR,16位PSD灰度

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Houdini体积流体渲染教程

Houdini体积流体渲染教程

教程/Houdini  From 鱼小2 In 2019-9-16

简介

Gumroad – Houdini Volumetric Rendering with Mantra——讲解如何在Houdini中制作流体体积效果,并且渲染出很不错的特效效果

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三维游戏刀剑材质制作教程

三维游戏刀剑材质制作教程

教程/其它  From 鱼小2 In 2019-9-16

简介

Gumroad – Texturing a Stylized Sword With Substance Painter——从Artstation挑战中创建和纹理剑的过程的迷你教程,这是Artance Painter中的亚瑟王(环境艺术/水平艺术类别)的传奇。

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3DS MAX模型封孔插件 Quad Cap Pro v1.01 For 3DS MAX ...

3DS MAX模型封孔插件 Quad Cap Pro v1.01 For 3DS MAX 2009-2020

插件/3ds max  From 鱼小2 In 2019-9-16

简介

Quad Cap Pro可以在3DS MAX中给多边形模型进行封孔,同时可以调节多边形的面数精细度等

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材质贴图

材质贴图...

2019-9-16

19 0 0

素材/贴图/材质/

材质贴图

材质贴图

素材/贴图/材质  From 鱼小2 In 2019-9-16

在Substance Designer和Unreal中创建一个多雨的场景

在Substance Designer和Unreal中创建一个多雨的场景

教程/其它  From 鱼小2 In 2019-9-16

简介

在Substance Designer中创建动画涟漪到在UE4中实现和创建所有粒子效果。

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Dial Wound Counter

Dial Wound Counter

模型/3D打印  From LiaoYuehHsu In 2019-9-16

简介

作者:Cast N Play

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Barrels

Barrels

模型/3D打印  From LiaoYuehHsu In 2019-9-16

简介

作者:Cast N Play

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Chest

Chest

模型/3D打印  From LiaoYuehHsu In 2019-9-16

简介

作者:Cast N Play

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Bases

Bases

模型/3D打印  From LiaoYuehHsu In 2019-9-16

简介

作者:Cast N Play

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